Featured Case Studies
Six examples of learning tied to authentic work.
1 • ASPIRA Business and Finance High School • 2024–2026
AI-Enhanced Entrepreneurship & Business Learning
Students used AI-supported research to investigate industries, customer problems, competitors, and market opportunities. They developed problem-solution statements, business-plan content, marketing strategies, and pitch language while being required to explain, revise, defend, and present their own decisions.
Evidence: AI became a tool for authentic entrepreneurship research and planning while student judgment and communication remained core outcomes.
2 • ASPIRA Entrepreneurship
Shark Tank-Style Student Business Pitch Competition
Students identified customer problems, shaped value propositions, built financial assumptions, conducted research, created pitch decks, and practiced persuasive speaking. An approximately 70-student participation pool advanced to 10 finalists for higher-level presentations and sponsored prizes.
Evidence: Entrepreneurship, math, marketing, technology, and public speaking were combined into one authentic assessment.
3 • Sports & Entertainment Marketing
Student-Run Sports Marketing & Event Operations
Students promoted school athletic events, supported ticket sales, worked on audience engagement and event operations, and applied classroom marketing to real deadlines and real audiences.
Evidence: The student-run initiative generated approximately $2,500 and gave students direct experience connecting marketing activity to revenue, audience behavior, teamwork, and execution.
4 • Film Studies & Media Production
Film, Digital Media & Creative Entrepreneurship
Students learned foundational filmmaking, developed short-film ideas, moved through production decisions, created work for an audience beyond the classroom, and marketed that work to the broader school community.
Evidence: Students experienced media as a product requiring an audience, message, positioning, branding, and promotional strategy.
5 • Genius Lab Youth Program • Chicago • 2025
Youth Entrepreneurship in Tech: App Development + Demo Day
Students in grades 5–8 explored how apps solve user problems, connected product ideas to entrepreneurship and customer thinking, used MIT App Inventor 2 for introductory development, and prepared Demo Day-style explanations.
Evidence: Coding was connected to customer needs, communication, ownership, and value creation—not taught as an isolated technical skill.
6 • Genius Lab + Chicago Youth Programs • Summer 2026
Lion Chasers Leadership Expansion
Students worked through Power & Self-Control, Self-Truth, Accountability, Vision, and Self-Talk/Affirmations across a multi-site summer model. Reflection, leadership discussion, affirmations, and future-oriented thinking were supported by structured pre/post measurement.
Evidence: Program measurement expanded through a 20-item pre/post survey scored on a 20–100 scale plus reflection questions.